I had the opportunity to work with the great people at ATK PLN again, this time on this fun Cap’n Crunch campaign. I was tasked with bringing The Captain and the Soggies
into the 3rd Dimension while retaining their iconic 2D design. I was responsible for Design, Modeling, Texturing and blend shapes. I also helped Design and Art Direct
backgrounds and props.
Below are some early stylized concepts for Crunch Island, before the direction moved to photo realistic .
Below are rough matte paintings for CG environment layout